# Grass appearance Enable **Enable Props Generation** and **Enable Grass Details**. The biome provides matching grass prefabs and a grass material. - **Grass Detail Density** adjusts the amount of grass. - **Grass Detail Height** controls the height range. - **Grass Detail Material** assigns a custom grass appearance. - The grass material controls colors, root blending, wind and highlights. ![Forest grass and decorations](../Images/Parameters/EnablePropsGeneration_forest/01-clean.webp) To blend the roots into the terrain, use compatible ground and grass materials. Inspect the result in both bright and shaded areas. Reduce density or shadows when targeting less powerful devices. Duplicate the shared grass material before customizing it. Regenerate when changing placement settings.