# Models and custom artwork Core includes models, textures, materials and prefabs for **Forest, Tropical, Snow and Autumn**. Biome settings assign them to terrain and decoration roles. The resource markers used by examples are placeholders to replace for your game. To add artwork, create a prefab in your project and assign it to an editable biome rule. Keep the source model correctly sized with a scale of 1, a suitable pivot and the required colliders. Check it on flat ground and slopes. Use separate cliff and mountain-detail assignments. In Edit Mode, generated decorations keep their source prefab links. Textures were created with Codex/GPT-6.1 Sol. Models were prototyped with ChatGPT, initialized with Tripo3D, adjusted with Codex and finalized manually in Blender, using valid subscriptions. The package’s Art README contains the artwork provenance.