Settings examples

Explore settings on maps generated with the current version. Each image illustrates its displayed value and helps you choose your own settings.

Enable markers to identify strategic locations. Seabed controls show the terrain with or without the water surface.

User guides

Map Size

Size of the square map.

40

MapSize = 40

100

MapSize = 100

Player Count

Requested number of player starts.

2

PlayerCount = 2

6

PlayerCount = 6

Symmetry

Arrangement of player starts; full-map symmetry is a separate option.

Horizontal

Symmetry = Horizontal

Rotational

Symmetry = Rotational

Biome Override

Biome setting used for this map.

StarterForestBiome

BiomeOverride = StarterForestBiome

StarterTropicalBiome

BiomeOverride = StarterTropicalBiome

Additional Main Bases

Extra main-base locations.

0

AdditionalMainBases = 0

2

AdditionalMainBases = 2

Expansions Per Player

Requested expansions for each player.

0

ExpansionsPerPlayer = 0

3

ExpansionsPerPlayer = 3

Contested Expansion Count

Requested neutral expansion locations.

0

ContestedExpansionCount = 0

5

ContestedExpansionCount = 5

Gold Mines Per Player

Requested starting gold mines for each player.

0

GoldMinesPerPlayer = 0

3

GoldMinesPerPlayer = 3

Cell Size

World-space size of a map cell.

1

CellSize = 1

2

CellSize = 2

Enable Mesh Optimization

Optimize the generated terrain while keeping its appearance.

False

EnableMeshOptimization = False

True

EnableMeshOptimization = True

Enable Vertex Position Noise

Add small irregularities to the terrain.

False

EnableVertexPositionNoise = False

True

EnableVertexPositionNoise = True

Enable Procedural Contour Smoothing

Soften the outlines of procedural terrain areas.

False

EnableProceduralContourSmoothing = False

True

EnableProceduralContourSmoothing = True

Procedural Contour Smoothing Strength

Strength of procedural contour smoothing.

0

ProceduralContourSmoothingStrength = 0

1

ProceduralContourSmoothingStrength = 1

Has Forest Zones

Enable forest areas in procedural generation.

False

HasForestZones = False

True

HasForestZones = True

Forest Density Multiplier

Requested forest coverage; available space can limit it.

4

ForestDensityMultiplier = 4

65

ForestDensityMultiplier = 65

Player Base Forest Clear Radius

Clear space around main bases.

3

PlayerBaseForestClearRadius = 3

15

PlayerBaseForestClearRadius = 15

Expansion Forest Clear Radius

Clear space around expansion locations.

0

ExpansionForestClearRadius = 0

10

ExpansionForestClearRadius = 10

Enable Props Generation

Place the biome’s decorations.

False

EnablePropsGeneration = False

True

EnablePropsGeneration = True

Has Plateaus

Enable raised plateaus.

Generate Natural Expansion Plateaus

Place natural expansions on their own plateaus.

Plateau Relief Scale

Height of plateau relief.

Plateau Footprint Scale

Size of plateau building areas.

Player Plateau Border Safety Distance

Space between player plateaus and the map boundary.

Plateau Contour Irregularity

Irregularity of plateau outlines.

Main Base Ramp Count

Requested accesses to main plateaus.

Main Base Ramp Count

Requested accesses to main plateaus.

Main Base Ramp Count

Requested accesses to main plateaus.

Plateau Ramp Width

Width of plateau ramps.

Plateau Edge Thickness

Width of the rocky plateau border.

Natural Expansion Second Access

Request an additional exterior access for natural expansions.

Ramp Dirt Path Approach Length

Length of worn ground at ramp entrances.

Ramp Dirt Path Approach Width

Width of worn ground at ramp entrances.

Plateau Forest Density Multiplier

Amount of forest on plateau tops.

Has Mountain Zones

Enable mountains.

False

HasMountainZones = False

True

HasMountainZones = True

Mountain Zone Count

Requested amount of mountain formations.

1

MountainZoneCount = 1

5

MountainZoneCount = 5

Mountain Falloff

Shape of the mountain slopes.

Linear

MountainFalloff = Linear

Sharp

MountainFalloff = Sharp

Mountain Max Height

Peak height in procedural generation.

2.5

MountainMaxHeight = 2.5

6

MountainMaxHeight = 6

Mountain Chain Width

Width of mountain formations.

0.5

MountainChainWidth = 0.5

2.5

MountainChainWidth = 2.5

Mountain Max Area

Maximum mountain footprint.

60

MountainMaxArea = 60

400

MountainMaxArea = 400

Mountain Rise Sharpness

Sharpness of mountain peaks.

0.4

MountainRiseSharpness = 0.4

3

MountainRiseSharpness = 3

Mountain Path Clearance

Open space around important mountain routes.

1

MountainPathClearance = 1

6

MountainPathClearance = 6

Enable Mountain Cliff Details

Add rocky details to mountains.

False

EnableMountainCliffDetails = False

True

EnableMountainCliffDetails = True

Mountain Cliff Detail Scale

Size of mountain rock details.

0.5

MountainCliffDetailScale = 0.5

2

MountainCliffDetailScale = 2

Enable Map Altitude

Add regional altitude variations.

False

EnableMapAltitude = False

True

EnableMapAltitude = True

Altitude Min Height

Minimum added altitude; local features can extend beyond it.

-2

AltitudeMinHeight = -2

2

AltitudeMinHeight = 2

Altitude Max Height

Maximum added altitude; local features can extend beyond it.

2

AltitudeMaxHeight = 2

12

AltitudeMaxHeight = 12

Altitude Noise Scale

Frequency of automatic hills; lower values give broader hills.

0.01

AltitudeNoiseScale = 0.01

0.12

AltitudeNoiseScale = 0.12

Altitude Height Map

Grayscale texture controlling altitude; leave empty for automatic hills.

None

AltitudeHeightMap = None

Diagonal custom height map

AltitudeHeightMap = Diagonal custom height map

Altitude Height Map Origin Top Left

Flip the height map’s vertical orientation.

False

AltitudeHeightMapOriginTopLeft = False

True

AltitudeHeightMapOriginTopLeft = True

Has Water

Enable procedural water areas.

False

HasWater = False

True

HasWater = True

Water Layout

Choose River, Lake, Islands or Random.

River

WaterLayout = River

Lake

WaterLayout = Lake

Islands

WaterLayout = Islands

River Width

Width of rivers.

4

RiverWidth = 4

14

RiverWidth = 14

Curve Strength

Amount of river curvature.

2

CurveStrength = 2

8

CurveStrength = 8

Control Point Count

Control the detail of river bends.

4

ControlPointCount = 4

16

ControlPointCount = 16

River Bridge Width

Width of river bridge crossings.

2

RiverBridgeWidth = 2

6

RiverBridgeWidth = 6

River Bridge Max Span

Maximum bridge crossing length.

8

RiverBridgeMaxSpan = 8

64

RiverBridgeMaxSpan = 64

Water Visual Border

Visual overlap of water along the shore.

0

WaterVisualBorder = 0

2

WaterVisualBorder = 2

Water Floor Height

Reference seabed height.

-3

WaterFloorHeight = -3

-5

WaterFloorHeight = -5

Min Water Depth

Shallow seabed level.

-0.8

MinWaterDepth = -0.8

-2

MinWaterDepth = -2

Max Water Depth

Deep seabed level.

-3

MaxWaterDepth = -3

-5

MaxWaterDepth = -5

Beach Height Inner

Height of the inner shoreline transition.

0

BeachHeightInner = 0

0.14

BeachHeightInner = 0.14

Beach Height Outer

Height of the outer shoreline transition.

0.16

BeachHeightOuter = 0.16

0.4

BeachHeightOuter = 0.4

Island Radius Min

Minimum main-island radius; keep it no greater than the maximum.

8

IslandRadiusMin = 8

18

IslandRadiusMin = 18

Island Radius Max

Maximum main-island radius.

15

IslandRadiusMax = 15

24

IslandRadiusMax = 24

Island Contour Irregularity

Irregularity of island coastlines.

0

IslandContourIrregularity = 0

1

IslandContourIrregularity = 1

Island Minimum Water Gap

Requested water gap between separate islands.

2

IslandMinimumWaterGap = 2

12

IslandMinimumWaterGap = 12

Natural Island Radius Min

Minimum natural-expansion island radius.

3

NaturalIslandRadiusMin = 3

10

NaturalIslandRadiusMin = 10

Natural Island Radius Max

Maximum natural-expansion island radius.

13

NaturalIslandRadiusMax = 13

24

NaturalIslandRadiusMax = 24

Isolated Expansion Island Radius Min

Minimum isolated-expansion island radius.

3

IsolatedExpansionIslandRadiusMin = 3

10

IsolatedExpansionIslandRadiusMin = 10

Isolated Expansion Island Radius Max

Maximum isolated-expansion island radius.

11

IsolatedExpansionIslandRadiusMax = 11

20

IsolatedExpansionIslandRadiusMax = 20

Contested Island Radius Min

Minimum contested-island radius.

3

ContestedIslandRadiusMin = 3

6

ContestedIslandRadiusMin = 6

Contested Island Radius Max

Maximum contested-island radius.

6

ContestedIslandRadiusMax = 6

16

ContestedIslandRadiusMax = 16

Bonus Island Radius Min

Minimum bonus-island radius.

3

BonusIslandRadiusMin = 3

8

BonusIslandRadiusMin = 8

Bonus Island Radius Max

Maximum bonus-island radius.

9

BonusIslandRadiusMax = 9

16

BonusIslandRadiusMax = 16

Oil Fields Per Player

Requested offshore oil fields for each player.

0

OilFieldsPerPlayer = 0

2

OilFieldsPerPlayer = 2

Neutral Oil Field Count

Requested neutral offshore oil fields.

0

NeutralOilFieldCount = 0

5

NeutralOilFieldCount = 5

Gold Mine Min Distance From Anchor

Minimum requested distance of gold from its location.

2

GoldMineMinDistanceFromAnchor = 2

5

GoldMineMinDistanceFromAnchor = 5

Gold Mine Max Distance From Anchor

Maximum requested distance of gold from its location.

6

GoldMineMaxDistanceFromAnchor = 6

12

GoldMineMaxDistanceFromAnchor = 12

Oil Field Min Distance From Anchor

Minimum requested distance of oil from its location.

2

OilFieldMinDistanceFromAnchor = 2

7

OilFieldMinDistanceFromAnchor = 7

Oil Field Max Distance From Anchor

Maximum requested distance of oil from its location.

10

OilFieldMaxDistanceFromAnchor = 10

20

OilFieldMaxDistanceFromAnchor = 20

Has Cliffs

Enable cliff details where applicable.

False

HasCliffs = False

True

HasCliffs = True

Cliff Edge Offset

Horizontal position of cliff details relative to the terrain edge.

0

CliffEdgeOffset = 0

0.4

CliffEdgeOffset = 0.4

Cliff Vertical Offset

Vertical position of cliff details.

-0.2

CliffVerticalOffset = -0.2

0.3

CliffVerticalOffset = 0.3

Cliff Height Scale

Vertical size of cliff details.

1.15

CliffHeightScale = 1.15

1.5

CliffHeightScale = 1.5

Cliff Segment Overlap

Overlap between neighboring cliff details.

0

CliffSegmentOverlap = 0

0.3

CliffSegmentOverlap = 0.3

Cliff Tiles Per Prefab

Preferred length covered by each cliff piece.

1

CliffTilesPerPrefab = 1

8

CliffTilesPerPrefab = 8

Cliff Depth Scale

Depth of cliff details.

0.35

CliffDepthScale = 0.35

1.5

CliffDepthScale = 1.5

Ramp Cliff Depth Scale

Thickness of rocky ramp borders.

Ramp Cliff Inset

Fit of rocky borders along ramp edges.

Cliff Vertical Overlap

Vertical overlap of cliffs with the terrain.

0

CliffVerticalOverlap = 0

0.4

CliffVerticalOverlap = 0.4

Cliff Run Height Tolerance

Tolerance for fitting cliff pieces to varying heights.

0.01

CliffRunHeightTolerance = 0.01

1

CliffRunHeightTolerance = 1

Cliff Rotation Offset Y

Horizontal rotation adjustment for cliff prefabs.

0

CliffRotationOffsetY = 0

90

CliffRotationOffsetY = 90

Imported Mountain Height

Height of mountains drawn in the source image.

2.5

ImportedMountainHeight = 2.5

6

ImportedMountainHeight = 6

Has Mountain Zones

Enable mountains.

False

HasMountainZones = False

True

HasMountainZones = True

Image Origin Top Left

Orientation of the imported color image.

False

ImageOriginTopLeft = False

True

ImageOriginTopLeft = True

Simplify Image Layers

Simplify small color variations in an imported map.

False

SimplifyImageLayers = False

True

SimplifyImageLayers = True

Enable Image Contour Smoothing

Soften the outlines of imported terrain areas.

False

EnableImageContourSmoothing = False

True

EnableImageContourSmoothing = True

Image Contour Smoothing Strength

Strength of imported contour smoothing.

0

ImageContourSmoothingStrength = 0

1

ImageContourSmoothingStrength = 1

Enable Image Ground Relief

Add subtle relief to imported ground.

False

EnableImageGroundRelief = False

True

EnableImageGroundRelief = True

Image Ground Relief Strength

Height of imported ground relief.

0

ImageGroundReliefStrength = 0

0.25

ImageGroundReliefStrength = 0.25

Image Ground Relief Scale

Size of imported ground relief variations.

0.015

ImageGroundReliefScale = 0.015

0.2

ImageGroundReliefScale = 0.2

Enable Image Surface Smoothing

Clean up small terrain-type irregularities in an image.

False

EnableImageSurfaceSmoothing = False

True

EnableImageSurfaceSmoothing = True

Image Surface Smoothing Iterations

Amount of terrain-type cleanup.

0

ImageSurfaceSmoothingIterations = 0

3

ImageSurfaceSmoothingIterations = 3

Import Image Resources

Use resource markers drawn in the source image.

False

ImportImageResources = False

True

ImportImageResources = True

Image Cell Sample Radius

Area considered when interpreting image colors.

0.05

ImageCellSampleRadius = 0.05

0.45

ImageCellSampleRadius = 0.45

Image Color Tolerance

Allowed difference between image and palette colors.

0

ImageColorTolerance = 0

1

ImageColorTolerance = 1

Image Minimum Surface Vote Ratio

Sensitivity to terrain colors in the image.

0.04

ImageMinimumSurfaceVoteRatio = 0.04

0.5

ImageMinimumSurfaceVoteRatio = 0.5

Image Minimum Mountain Vote Ratio

Sensitivity to mountain colors in the image.

0.04

ImageMinimumMountainVoteRatio = 0.04

0.7

ImageMinimumMountainVoteRatio = 0.7

Screenshot View Mode

Choose an overhead or isometric screenshot.

TopDown

ScreenshotViewMode = TopDown

Isometric

ScreenshotViewMode = Isometric

Screenshot Isometric Pitch

Vertical viewing angle for isometric screenshots.

35

ScreenshotIsometricPitch = 35

80

ScreenshotIsometricPitch = 80

Screenshot Isometric Yaw

Horizontal viewing angle for isometric screenshots.

-45

ScreenshotIsometricYaw = -45

75

ScreenshotIsometricYaw = 75

Screenshot Padding

Space around the map in screenshots.

0

ScreenshotPadding = 0

0.3

ScreenshotPadding = 0.3

Screenshot Background Color

Screenshot background color.

RGBA(0.080, 0.100, 0.120, 1.000)

ScreenshotBackgroundColor = RGBA(0.080, 0.100, 0.120, 1.000)

RGBA(0.800, 0.850, 0.900, 1.000)

ScreenshotBackgroundColor = RGBA(0.800, 0.850, 0.900, 1.000)

Screenshot Transparent Background

Use a transparent screenshot background.

False

ScreenshotTransparentBackground = False

True

ScreenshotTransparentBackground = True

Natural Expansion Second Access

Request an additional exterior access for natural expansions.

Seed

Fixed generation seed for repeatable settings.

79

Seed = 79

424242

Seed = 424242

Minimum Rush Distance

Requested separation between opposing starting areas.

10

MinimumRushDistance = 10

60

MinimumRushDistance = 60

Grass Material

Material for grassy ground.

Forest_Grass

GrassMaterial = Forest_Grass

Tropical_Grass

GrassMaterial = Tropical_Grass

Plateau Material

Material for plateau tops.

Dirt Path Material

Material for paths.

Forest_DirtPath

DirtPathMaterial = Forest_DirtPath

Tropical_DirtPath

DirtPathMaterial = Tropical_DirtPath

Dirt Forest Material

Material for forest ground.

Forest_DirtForest

DirtForestMaterial = Forest_DirtForest

Tropical_DirtForest

DirtForestMaterial = Tropical_DirtForest

Mountain Material

Material for mountain terrain.

Forest_Mountain

MountainMaterial = Forest_Mountain

Tropical_Mountain

MountainMaterial = Tropical_Mountain

Underwater Material

Material for the seabed.

Forest_Underwater

UnderwaterMaterial = Forest_Underwater

Tropical_Underwater

UnderwaterMaterial = Tropical_Underwater

Water Material

Water appearance; use a compatible supplied style or custom material.

Forest_Water

WaterMaterial = Forest_Water

Tropical_Water

WaterMaterial = Tropical_Water

Isolated Expansion Island Radius Max

Maximum isolated-expansion island radius.

11

IsolatedExpansionIslandRadiusMax = 11

24

IsolatedExpansionIslandRadiusMax = 24

Forest Zone Count Multiplier

Few broad woods or more numerous small groves.

1

ForestZoneCountMultiplier = 1

3

ForestZoneCountMultiplier = 3

6

ForestZoneCountMultiplier = 6

10

ForestZoneCountMultiplier = 10

Forest Zone Count Multiplier

Few broad woods or more numerous small groves.

1

ForestZoneCountMultiplier = 1

10

ForestZoneCountMultiplier = 10

Enable Path Smoothing

Soften the outline of paths.

False

EnablePathSmoothing = False

True

EnablePathSmoothing = True

Enable Path Smoothing

Soften the outline of paths.

False

EnablePathSmoothing = False

True

EnablePathSmoothing = True

Enable Path Smoothing

Soften the outline of paths.

Path Connection Count

Requested number of connections between locations.

1

PathConnectionCount = 1

6

PathConnectionCount = 6

Random Long Path Count

Additional long routes across the map.

0

RandomLongPathCount = 0

5

RandomLongPathCount = 5

Path Branch Count

Additional decorative path branches.

0

PathBranchCount = 0

6

PathBranchCount = 6

Wandering Path Count

Additional meandering trails.

0

WanderingPathCount = 0

8

WanderingPathCount = 8

Has Bridges

Enable river bridges where a crossing is possible.

False

HasBridges = False

True

HasBridges = True

Has Mountain Zones

Enable mountains.

False

HasMountainZones = False

True

HasMountainZones = True

Mountain Density Multiplier

Overall amount of mountain formations.

0.5

MountainDensityMultiplier = 0.5

3

MountainDensityMultiplier = 3

Mountain Cliff Material

Material for mountain rock details.

None

MountainCliffMaterial = None

Tropical_Mountain

MountainCliffMaterial = Tropical_Mountain

Lake Radius Min

Minimum lake radius; keep it no greater than the maximum.

1

LakeRadiusMin = 1

42

LakeRadiusMin = 42

Lake Radius Max

Maximum lake radius.

8

LakeRadiusMax = 8

50

LakeRadiusMax = 50

Lake Radius Min

Minimum lake radius; keep it no greater than the maximum.

1

LakeRadiusMin = 1

42

LakeRadiusMin = 42

Lake Radius Max

Maximum lake radius.

8

LakeRadiusMax = 8

50

LakeRadiusMax = 50

Enable Water Floor Noise

Add seabed relief variations.

Water Floor Noise Strength

Height of seabed variations.

Water Floor Noise Scale

Size of seabed variations.

Water Floor Noise Smoothing Iterations

Smoothness of seabed variations.

Choke Points

Requested strategic narrow passages.

3

ChokePoints = 3

6

ChokePoints = 6

Choke Points

Requested strategic narrow passages.

3

ChokePoints = 3

6

ChokePoints = 6