Cinderfall game modes

Four ways to test your strategy

Cinderfall offers four core modes. Each retains the foundations of an RTS—base building, economy, technology and army control—but changes the objective, pressure and measure of success.

ModeExperienceMain objectiveReplay value
CampaignStory missionsProgress through the Human and Orc narrativesCompletion-time leaderboard
SurvivalIncreasingly difficult wavesSurvive and maximize your scoreWaves, builds and optimization
Quick MatchClassic RTS battleDefeat CPU armies in the selected formatMaps, teams and army compositions
Procedural MatchCustom-generated mapAdapt to a new battlefieldRenewed settings and geography

Campaign — forty story missions

The complete campaign includes forty missions: twenty for Humans and twenty for Orcs. Each people follows its own path toward Nareth-Kor and reveals a different interpretation of the Great Cataclysm.

Learn the systems through play

Progression gradually introduces units, buildings and mechanics. Early missions establish the foundations before objectives become more varied and combine a larger number of systems.

The campaign therefore teaches the factions without sacrificing strategic depth. Each map offers its own situation instead of repeating the same skirmish.

A leaderboard for players who enjoy optimization

Every mission has a completion-time leaderboard. Once you understand the objective, you can return with a different army, improve your build order and search for a more efficient route.

The campaign becomes a space for speedrunning and optimization alongside its narrative role.

Survival — hold out against a growing threat

Survival sends increasingly powerful waves against your base. Static defense is not enough: you must grow the economy, replace losses, reinforce weak points and maintain an army able to respond.

A score system that rewards momentum

Every elimination awards points. Quick successive kills maintain a multiplier, while time and lost buildings reduce it.

This creates two parallel goals: survive as long as possible and keep an efficient pace to maximize the score. A cautious strategy may last longer, while a controlled aggressive approach can achieve a stronger result.

A testing ground for army builds

Continuous pressure reveals whether a build has enough production, defense, area damage, support, endurance and resource efficiency. Mistakes become more expensive as the waves progress.

Quick Match — classic RTS against the CPU

Quick Match launches a free-form battle on a predefined map. It is ideal for testing a new army, practicing a build order or playing without following a story scenario.

Several formats

Depending on the map, you can configure:

  • free-for-all;
  • teams;
  • one human player against all other armies;
  • a match without opponents for open experimentation.

Selected maps can support as many as ten participants: one human player and nine CPU-controlled armies. This maximum does not apply to every map.

An arena for testing choices

Quick Match puts the army configurator directly to work. Change your units, buildings, runes and faction abilities, then see how your composition responds to different opponents and terrain.

Procedural Match — create a new battlefield

Procedural Match offers the same freedom as Quick Match but generates the map automatically from your settings.

Available settings

The generator can configure:

  • participant count;
  • biome;
  • overall terrain structure;
  • symmetrical, rotational or random layout;
  • rivers, lakes, islands or land-only maps;
  • natural and contested expansions;
  • strategic choke points.

Why geography changes strategy

A lake may increase the value of naval forces. Narrow passages strengthen defenses and artillery. Contested expansions encourage early fighting, while open maps make mobility and scouting more important.

Procedural generation therefore does more than move scenery around; it renews the economic and military decisions that shape a match.

Which mode should you play?

If you want to…Recommended mode
Discover the world and learn graduallyCampaign
Perform under constant pressureSurvival
Test an army quicklyQuick Match
Explore new geography every timeProcedural Match
Improve a completion timeCampaign
Chase a high scoreSurvival

Modes planned for the future

The roadmap also considers Tower Defense & RTS, Challenges, Zone Control, online multiplayer and an offline mode against a CPU army configured from another player’s choices.

These modes are not part of the current offering, and no precise dates have been announced.