Models and custom artwork

Core includes models, textures, materials and prefabs for Forest, Tropical, Snow and Autumn. Biome settings assign them to terrain and decoration roles. The resource markers used by examples are placeholders to replace for your game.

To add artwork, create a prefab in your project and assign it to an editable biome rule. Keep the source model correctly sized with a scale of 1, a suitable pivot and the required colliders. Check it on flat ground and slopes.

Use separate cliff and mountain-detail assignments. In Edit Mode, generated decorations keep their source prefab links.

Textures were created with Codex/GPT-6.1 Sol. Models were prototyped with ChatGPT, initialized with Tripo3D, adjusted with Codex and finalized manually in Blender, using valid subscriptions. The package’s Art README contains the artwork provenance.