Documentation – Sorolif RTS Map Generator

Browse the documentation for Sorolif RTS Map Generator, our map generator for Unity. Learn how to create maps procedurally or from an image, customize their biomes, and integrate map generation into your game.

From your first map to advanced settings, these guides walk you through configuring terrain, water, resources, scenery, and strategic locations.

Create your first map · Browse all guides

Getting started in Unity

The generator is designed for Unity 6000.2 or later with URP. Start by checking your project’s compatibility, then import the Core package. The optional Starter package provides examples and editable biome settings to help you get started.

Understanding generation parameters

Adjust map size, seed, player layout, expansions, and resources. Explore options for terrain, rivers, lakes, mountains, plateaus, and ramps. The parameter reference explains each setting and when it applies, while the comparison gallery illustrates their effects through screenshots.

Customizing biomes and scenery

Four reference biomes are included: Forest, Tropical, Snow, and Autumn. Use them as a starting point, then adapt materials, models, and placement rules to suit your game’s world.

Integrating maps into your game

Use the code examples to generate maps at runtime and retrieve player spawn positions. The guides also explain the available outputs and the information stored on generated maps.

Download the PDF manuals

Keep the manuals handy to browse the documentation offline.

Need help?

If you run into setup, rendering, or generation issues, start with the troubleshooting guide. To help diagnose an issue, keep a record of your Unity version, generator version, seed, generation settings, and Console messages.

The full documentation index brings together the English guides and links to available French translations.